![]() ![]() If you're injured, you'll need to wrap a bandage around your arm to restore health, while you can "disguise" yourself from the zombies by pulling out their guts and rubbing them on your clothes and skin as in the comic. Most interactions demonstrate the same care and attention as the melee combat. ![]() Saints and Sinners builds its game upon solid VR foundations. At the same time, you also need to scavenge whatever resources you can from the environment, grabbing everything from broken guns to discarded shoes and bringing them home to craft new weapons and equipment. Saints and Sinners' nuanced simulation of knife/skull interaction is as remarkable as it is harrowing.įrom your base located inside a cemetery, each new day sees you venture out to a different district of the city to complete a specific objective, such as retrieving parts to fix a radio, or collecting "intel" from inside a faction base. ![]() But the Reserve is also slowly filling with floodwater, while the key to access it is held by a vigilante who won't give it to you until you help her exact revenge upon the Tower, one of two local factions vying over the city. From your contact trapped inside the reserve (a man named Casey) you know it's filled with all the resources a survivor could ever want. Set in New Orleans, it sees you play as a nameless survivor known as "the Tourist" on the trail of a military bunker called the Reserve. But it's only a small part of the most mechanically rich VR game I've played yet. This one mechanic is probably enough to carry Saints and Sinners on its own. ![]()
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